BETHESDA SOFTWORK




Full-length episode of Man at Arms: Reforged featuring the complete A-Z build of the Slayer Shield Saw.
Created custom social assets for Bethesda UK and coordinated a strategic social post schedule between them and Man at Arms.
Delivered a short-form content suite that included BTS, a Showcase of the Shield from multiple angles, and Viral “Action” moments.
Unveiled the Shield Saw at the Royal Armouries Museum in Leeds, UK for a limited-time fan exhibit.
Total campaign views across
YouTube, TikTok, IG, and X.


Daily Mail




Reaction Video Views
Fans don’t just want to watch; they want to feel. By bringing the Saw Shield to life, we made the world of DOOM something fans could literally stand beside and believe in.
With the Shield Saw on display surrounded by centuries of real weapons and armor, the line between myth and history disappeared. For fans, the game world wasn’t imagined, it was suddenly inhabited.
Every bolt, weld, and blade was part of the narrative. By treating craftsmanship as performance, the making-of process becomes as captivating as the final reveal. This is what turns a build into a brand experience.
The Shield Saw wasn’t a stiff prop, it was a working weapon. The spinning blades, massive size, and roaring motor gave the campaign an integrity fans could trust.
The Shield Saw went viral because of the fans, not the budget. Their reactions and reposts became the campaign’s most valuable media. When it comes to fandom, participation is promotion.
Worlds on screen fade fast. Worlds you can experience endure. Material creativity deepens the connection with fans and turns players to explorers. The result? An unforgettable impression.

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